![]() I tried version 3.x few months ago but I didn't liked it that much, but now I decide to but it. V4 seems to be much more user friendly, faster, lots of cool features. Ok probably most of this stuff was already posted thousand times, by other users, but here it goes again. Thank for reading, and sorry for long post. Faster workflow = more moneyīeatKitano - I was sure other 3dc users requested this features too, because they make life so much easier that is hard to sculpt without them. I makes brush stroke additive, which speeds up building a volume on sculpt. Right now I don't care about Imbed anymore, but 'Build Up' option for rapid brushes would be awesome (for other brushes too I guess). Here are bunch of test in zbrush and Blender:Īs you can see in Zbrush Imbed< 0 won't affect higher surface area, but in Blender it does - so this is bug in Blender imo. But now I do not find this that important, since with Depth set to zero We can get nice surface too. So the only difference I see now Imbed vs Depth is - Imbed allows negative plane offset - meaning only deepest places on surface gets affected. This shows why I love rapid brush, it is very close to 'ClayTubes' - meaning building volume while making surface even -just look how perfectly it filled hole. ![]() I was thinking that 'Depth' = 0 won't sculpt at all but it seems it is filling holes just like imbed set to 0. See image below.ĭigman - nice cleaning of your model, but those secret techniques may be to hard to new 3dc usersĪndrew Shpagin - Ok Imbed (akka Plane Offset) vs Depth - I did many test today and what I thought about Depth was bit wrong. Who knows.ĪbnRanger - With parameters 'surface sampling radius' and brush 'Plane offset' (imbed) lumpiness will be history. But maybe this works only with textures and not with vertex paint. When I make new layer with 'specular color' blending, and fill it with black - specular seems to be not afected. In sculptris there is usually only one way, so I focus only on design. I it is actually funny, that with complex softwares like Zbrush or 3d Coat I tend to be less creative, because I think to much about what way I should do this or that. I was automatic, so I could focus just on sculpting and not on tools. About presets - but can I make rapid brush with LC tesselation? It is just that sculptris spoiled me - and there I did not have to think what brush to use to add geometry. I tested zbrush and blender (I do not like to compare software but anyway) it is blocking undo from being possible to make, while in the middle of stroke.Ĭool trick with the shift and ctrl+shift, that will have to do.ĭigman - yeap, that ctrl-z is really not cool. I will try to remember about undo, but this is rally dangerous bug - if I work for one-two hour then all work if for nothing.
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